Concept Artist | Environment & Worldbuilding
Designing environments, keyframes, and cinematic worlds for games and films.
Project : Fortress
This personal project was created using Blender and Photoshop. The goal was to design a cinematic sci-fi fortress integrated into a hostile coastal environment.
Below are a series of concept shots and 3D sketches exploring composition, mood, and architectural design.
Project : Sacred Techno Temples
Project : Old City Silverwynn
The City in the Heart of the Trunk
“SilverWynn City : Environment Concept and World Design.
I designed the overall environment layout and visual composition of this map, defining the architectural rhythm, terrain structure, and world atmosphere.
The city area was later refined in collaboration with the level design team to ensure gameplay integration.
3D base created in Blender, lighting and paint-over in Photoshop.”
City of Silverwynn
I designed and built the city and its surrounding environment in Unreal Engine 5, imagining a coastal world where ancient petrified trunks rise like monuments of a forgotten age..
Planet Quest
Planet Quest — Environment Concept Art
Production work for the sci-fi game Planet Quest.
I designed cinematic keyframes for multiple planetary biomes (volcano, forest, island, strange, ice, desert) with three mood variations each (lighting, atmosphere, narrative tone).
In addition to the environments, I also developed props and drones, as well as vegetation explorations to establish the worldbuilding and support gameplay readability.
This work focused on:
Biome visual identity through mood studies.
Props and vehicle design (drones, structures).
Vegetation concepts to enrich alien ecosystems.
Cinematic storytelling to define the tone of each world.
Planet Quest
“Exploration of alien vegetation for Planet Quest. From silhouettes and sketches to final colored concepts across different biomes (desert, volcanic, icy, etc.).”.
Fantasy Environments
Realistic / Post-apocalyptic
Props & Vehicles
Visual Explorations
Worldbuilding – Military / Labs Environments
Environments and 3D blockouts (3ds Max) created for Virtual Room’s second VR game. Responsible for level design and mood development. Source files remain property of the studio.
Process